

These rare monsters appear in bounty missions and have a very rare chance to appear in the wild.
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In update 1.4 recolored rare variants of almost all Collection monsters were added. These monsters have their collection entry number listed below. Many unique monsters award progress toward the Pets Collection after being captured in a Capture Pod. They can be found on planets, specific to biomes or dungeons, as part of quests, as bosses or as boss minions. Unique monsters are those that are pre-designed rather than being made through the procedural generation engine. Large fish have 32.4 health and deal 15 damage at tier 1.ĭue to night terrors appearing to harass the player, surface traversal is much more difficult at night, forcing unprepared players to seek protection when the sun begins to set. Some of the small fish are unique critters, but other small fish and both passive and aggressive large fish are procedurally generated in a similar manner to ground and flying monsters. If the planet in question is an Ocean, Toxic or Arctic planet, it also generates Fish to populate its liquid layer. Most surface biomes use all of the generated monsters except for the large flying creature (which only appears in the planet's atmosphere layer) however, Garden surface biomes do not use any aggressive ground creatures, and they only use 2 night terrors, 1 passive small flying creature, and 1 passive ground creature. Apparently this was actually a bug, however, because the ranged attacks came back in Version 1.2.2.)Įach planet that is not a Barren planet generates 1 passive small flying monster, 1 large flying monster (either passive or aggressive), 2 passive ground creatures (passive small bipeds and quadrupeds), 3 night terrors (aggressive small flying creatures and aggressive large bipeds and quadrupeds), and 2 aggressive ground creatures (aggressive small bipeds and quadrupeds) for use in its various regions. (Note: Large flying monsters used to be able to use ranged attacks however, this functionality was removed in Version 1.2.0. Aggressive Large Quadruped: 33.75 Health, 15 Melee Damage Tier 1 (only generated monster type that can drop Raw Ribs when killed with hunting weapons).Aggressive Small Quadruped: 14.4 Health, 10 Melee Damage Tier 1.Passive Small Quadruped: 14.4 Health, 10 Melee Damage Tier 1.Aggressive Large Biped: 33.75 Health, 15 Melee Damage Tier 1.Aggressive Small Biped: 21.6 Health, 10 Melee Damage Tier 1.Passive Small Biped: 21.6 Health, 10 Melee Damage Tier 1.Aggressive Large Flying Monster: 32.4 Health, 15 Melee Damage Tier 1 (can use ranged attacks).Passive Large Flying Monster: 32.4 Health, 15 Melee Damage Tier 1 (can use ranged attacks).Aggressive Small Flying Monster: 14.4 Health, 12 Melee Damage Tier 1.Passive Small Flying Monster: 14.4 Health, 12 Melee Damage Tier 1.


However, large bipedal and large quadrupedal monsters are always aggressive, so there are only 10 classes of generated monsters in practice: Theoretically, 12 classes of monsters can exist based on these separate characteristics. Locomotion: monsters are bipedal (standing on two legs only), quadrupedal (standing on four legs), or flying (uses wings to move around).

